UX

User Experience Design (UX & UCD)

We employ a customer-centric mobile-first design approach to all our UX processes. Our goal is to ensure that your products and services are easy to use, enjoyable, engaging, and inclusive.

Our four-step process allows us to dive deep into understanding your customers’ wants and needs, then together we devise intuitive ways to embed business objectives.

Discover (1)

Empathise, understand & explore the questions asked through Roadmaps, Market & User Research, Competitor & Gap Analysis, Analytics, Benchmarking, Heuristic Evaluation, and Requirement Gathering (brief). Read More

Strategise (2)

Define and brainstorm through Collaborative Workshops, Persona Creation, User Stories, Sketch Boards (KJ method), User Scenarios & Storyboards, Concept Sketching, SWOT Analysis, Value Position & Empathy Mapping, and UCD Canvas Creation. Read More

Design (3)

Ideate, Information Architecture (IA), Site Mapping, User Flows, User Journeys, Experience Mapping, Sketching (scamps & detailed), Wireflows, Wireframes, and Prototyping (low fidelity). Read More

Validate (4)

Test and refine, through Usability Testing (gorilla & sessions), A/B Testing, Analytics, Page Descriptions, and Functional Specifications. Read More

We don’t discriminate

Like getting to know your customers, we understand that each company is at a different level of UX maturity.

Because of this we tailor services that suit your taste and can offer full fat or lean UX services dependant on your pallette.

The Discovery Phase

Empathise, understand and exploration 

Roadmaps

We develop UX roadmaps that strategically align priorities that communicate the UX team’s future work and problems to solve.

We frame the meaning and use of the UX roadmap by organising the context (scope and time) into themes. Once stakeholders and high-level goals have been defined in the scope themes are then added to the 3 horizon points Now, Next, and Future.

Themes are a good way of growing companies’ UX evolution by incorporating themes that fill in gaps in the UX processes.

Market & User Research (R&D)

Research forms the backbone of all our projects, understanding the market and empathising with the users’ wants and needs enables us to produce products that not only satisfy but convert.

Diving deep into your marketplace, we devise ways through brand storytelling to engage, excite, and encourage users to interact with your products and services.

Depending on your budget and timeframes User Researching session can be set up with the goal of understanding your customers, their pain points and desires. For lower budget projects Guerrilla testing and surveys are a helpful alternative.

Competitor & Gap Analysis

Jakob’s Law, Heuristic approach – Users spend most of their time on other sites. This means that users will prefer your site to work the same way as all the other sites they already know.

With this in mind looking into your competition to uncover what they are doing right and wrong helps with the discovery of opportunity gaps and threats affecting your business.

Analytics

Analytics and tracking are the most essential elements of successfully understanding your business. They highlight what users are actually doing with your product and where improvements are required. Usage data from marketing campaigns, engagement, dropoff, and conversions should all form a key part of the discovery and outcome phase.

G4 Analytics, Tag Manager, Search Console, Bing Webmaster, Social Media Tracking, Clarity, Crazyegg, Hotjar.

Benchmarking

A key area to the discovery phase is understanding where you are now, that way we can uncover where you want to get to and track the success of changes made. We measure key business metrics and practices by comparing them to competitor analysis, to understand how and where to improve performance.

Heuristic Evaluation

We offer a heuristic service that examines both new and existing interfaces and judges their compliance against recognised usability principles and indicators.

  1. Visibility of system status
  2. Match System + Real World
  3. User control & freedom
  4. Consistency and standards
  5. Error prevention
  6. Recognition rather than recall
  7. Flexibility & efficiency of use
  8. Aesthetic & minimalist design
  9. Help & Recover from error
  10. Help and documentation

Our 4 Indicators for severity are:

  1. Catastrophic Usability Error
  2. Major Usability Problems
  3. Aesthetic Issue
  4. Minor Usability Problems

The severity of a usability problem is a combination of three factors that affect the user:

  1. The frequency with which the problem occurs
  2. The impact of the problem if it occurs
  3. The persistence of the problem
Requirement Gathering

Information

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The Strategy Phase

Define and brainstorm

Workshops


Workshops and brainstorming sessions are incredibly important when it comes to defining project strategy. We are familiar with both in-person and remote session organisation and hosting.

User Personas


Creating characters that clearly represent user types that use your site, brand, or product in a similar way.

User Stories


User-story maps help guide the planning and implementation of features and functionality to solve users’ problems (Product Focused) – Sketch, Figma.

Sketchboards & the KJ method


Generate, evaluate and refine User Interfaces through idea generation and prioritisation. Working with skeleton concept sketching it’s possible to explore and evaluate a range of interaction concepts that involve both business and technology partners. Sketchboards quickly performs iterations on many possible solutions and then singles out the best user experience to document and build upon.

User Scenarios & Storyboards


User Scenario templates – Sketch, Figma, and Miro.

Storyboards templates – Sketch, Figma, and Miro.

Storyboards developed for Barclays Bank.

Concept Sketching


Pencil sketch examples from previous project work.

SWOT Analysis


Discover your strengths, weaknesses, potential opportunities and threats via a detailed SWOT analysis.

Value Proposition & Empathy Mapping


Visualise and understand your end user – Sketch, Figma

UCD Canvas’


User-Centred Design Canvas and Design ModelCanvas – Sketch, Figma

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The Design Phase

Ideate

Information Architecture

Information

Site Mapping

Information

User Journeys

Information

Experience Mapping

Information

Sketching

Information

Wire Flows

Information

Wireframes

Information

Prototyping

Information

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The Validation

Test & Refine

Usability Testing

Information

A/B Testing

Information

Analytics

Information

Page Descriptions

Information

Functional Specification

Information

Evaluate & Iterate

Information

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“We don’t work for you,
we work with you! Thats the ethos of Harambee

Barnaby O’Connor – Founder Bwana Makubwa

Product Design

Our user experience services can be coupled with end-to-end visual design services delivering complete project design services.

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